Of course, without the generous support of our sponsors in Victoria’s flourishing games and tech industry, the participation of our active developers, and our tireless volunteers, none of this would be possible.
The Main Event – Procedural Level Generation in Unity for M.E.R.C.
Graham Davis, now at Kixeye, came to talk to us about the procedural level generation system he created in Unity for TinyMob Games‘ M.E.R.C. His talk went over why procedural level…Read More
The Main Event – Shaders in Unity
For the March Main Event Dylan Gedig of Red Nexus Games came to talk to us about shaders. If you look at what wikipedia has to say about them, they sound intimidatingly…Read More
The Main Event – Battlesnake Sneak Peek
Thanks so much to Noah Warder, People Operations Manager at Sendwithus, for coming out to tell us all about Battlesnake and how it grew from a tiny hackathon at UVic to…Read More